Inheritance diagram for I3DExInstancePrimitive:

Public Member Functions | |
| virtual uint32 MCCOMAPI | GetObjectNumber ()=0 |
| virtual void MCCOMAPI | GetInstanceMesh (uint32 instanceKind, FacetMesh **mesh)=0 |
| virtual void MCCOMAPI | GetInstanceList (uint32 instanceKind, TInstanceList **instanceList)=0 |
| virtual void MCCOMAPI | GetInstanceLink (uint32 instanceKind, I3DShInstance **link)=0 |
| virtual uint32 MCCOMAPI | GetInstanceKindFromInstance (I3DShInstance *link)=0 |
| virtual boolean MCCOMAPI | AllwaysRender ()=0 |
|
|
True if the instances should be displayed even when not in final renderer |
|
|
Return the number of an object given the instance
|
|
||||||||||||
|
Returns the link to the instance for a given object.
|
|
||||||||||||
|
Returns the list of instances for a given object
|
|
||||||||||||
|
Returns the mesh for a given object.
|
|
|
Returns the number of "template" objects being instanciated in the primitive |
1.4.5